Red White And Blue Sevens

lottorenew
8 min readJun 24, 2021

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Fine red wine, white crispy baguette and tasty blue cheese, — all things you associate with France can be found in Red White & Bleu, a video slot created by the world-renowned Rival online games developer. The colourful name also reflects colors of the French flag. Play Red White & Bleu at Slotozilla.com and you will have a romantic trip to fabulous and refined France. This slot is similar to Mystic Wolf.

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The reels of the game have bars, grapes, blue cheese and 7s icons. The players can bet one, two or three coins on the central line. Three reels in Red White & Bleu have single red, double white and triple blue bars that bring the players different wins. Range in value of the red bars is from 5 to 15 coins, for the white bars — from 10 to 30, and for the blue bars — from 15 to 45 coins. Red, white and blue combination pays up to nine coins. The winning value depends on the amount of coins that you have bet on the payline. So it’s better to wager all 3 coins. The 7s icons can be also red, white and blue and range from 20 to 60 for blue 7s, from 25 to 75 for white 7s and from 100 to 300 for red! If you have three 7s anywhere on the reels, your winning will be 5 to 15 coins. And when they appear in the order of red, white, blue of the central reels, then you win 40 to 120 coins.

Red, White & Blue Sevens Achievement in Rango: Collect 200 000 Sheriff Stars — worth 50 Gamerscore. Find guides to this achievement here.

As we know, grapes and cheese make classic combination on a table. From 50 to 150 coins you get with green grapes, from 200 to 600 for red grapes and from 1500 to 5000 coins for blue cheese. A combination of them brings you from 15 to 45 coins, and you win 60 to 180 coins for one of each.

Enjoy a delicious French cuisine with Red White & Bleu at Slotozilla.com, where you also can find many slot games online for free. To spend relaxing time just visit Slotozilla.com and free play slot machines with no registration.

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On This Page

Introduction

In the past I feared to show a concrete example on this page, not wanting to violate copyright laws. However, in the Netherlands, information on the reel stripping and probabilities of each win are sometimes posted on small cards on the machine. A fan of the site sent me the information provided on an IGT ‘Red White & Blue’ machine.

First, let me present the pay table. For those who are not familiar with the game, a 3-bar is in blue, a 2-bar is in white, and a 1-bar is in red.

Pay Table for Red White & Blue

Win1 Coin2 Coins3 CoinsRed 7, white 7, blue 72400480010000Red 7, red 7, red 7119924005000White 7, white 7, white 7200400600Blue 7, blue 7, blue 7150300450Any 3 sevens801602401 bar, 2 bar, 3 bar501001503 bar, 3 bar, 3 bar40801202 bar, 2 bar, 2 bar255075Any red, any white, any blue2040601 bar, 1 bar, 1 bar102030Any 3 bars51015Any 3 reds246Any 3 white246Any 3 blues246Blank, blank, blank123

After the player makes a bet and presses the spin button, the machine selects three random numbers, one for each reel. These are chosen from a random number generator that is constantly drawing random numbers at a rate of thousands per second. The numbers chosen at the moment the play is initiated are the ones used to determine the final outcome. In other words the outcome is predestined the moment you press the spin button.

In the case of Red White & Blue, each random number has 64 equally likely outcomes. Each random number is mapped to a stop position on what is called a ‘Lookup Table.’ The following is my estimate of what the Red White & Blue lookup table looks like, based on the total number of stops per symbol per reel, provided to me.

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Lookup Table for Red White & Blue

Stop NumberReel 1Reel 2Reel 312 bar2 bar2 bar22 bar2 bar2 bar32 barblank2 bar4blankblankblank5blank3 barblank63 bar3 bar3 bar73 barblankblank8blankblankblank9blankblankblank10blankwhite 7white 711white 7blankwhite 712white 7blankwhite 713white 7blankwhite 714white 71 barwhite 715white 71 barwhite 716white 71 barwhite 717blank1 barblank18blankblankblank19blankblankblank201 barblank1 bar211 barblue 71 bar221 barblue 71 bar23blankblue 71 bar24blankblue 71 bar25blankblue 7blank26blue 7blue 7blank27blue 7blue 7blank28blue 7blankblue 729blue 7blankblank30blue 7blankblank31blue 72 barblank32blank2 bar2 bar33blankblank2 bar34blankblank2 bar352 bar3 barblank362 bar3 barblank37blankblank3 bar38blankblankblank393 barblankblank40blankblankblank41blankblankblank42blankred 7blank43blankred 7red 744blankred 7blank45red 7blankblank46blankblankblank47blankblankblank48blankblankblank49blankblank3 bar50blank3 bar3 bar513 bar3 bar3 bar523 bar3 barblank533 barblankblank54blankblank2 bar55blank2 bar2 bar562 bar2 bar2 bar572 barblankblank58blankblankblank59blank1 bar1 bar601 bar1 bar1 bar611 bar1 bar1 bar621 bar1 bar1 bar63blankblankblank64blankblankblank

Immediately after the random numbers are chosen they will get mapped to a stop on the machine via the Lookup Table, the outcome will be scored, and the player paid if he won anything. For example, if the random numbers chosen were 26, 8, and 43 the player would get Blue 7, Blank, Red 7.

Note how there are clusters of the same symbol in a row. For example, stops 60 to 62 on reel 1 all are mapped to a 1 bar symbol. These will all be directed to the same 1 bar symbol on the actual reel. There are exactly 22 groups of like symbols on each reel, which is the standard number of stops on an electro-mechanical three-reel slot machine, known as a ‘Stepper Slot.’

Also note that only stop 45 on reel 1 is mapped to the red 7 symbol. However the blanks above and below it have five positions each. This causes the often seen near miss effect, where the reel stops directly above or below the highest paying symbol. Many people have written to me, claiming that this near miss effect is against the law. My slot machine Appendix 1 proves otherwise.

To calculate the return of the machine, add up the number of positions for each symbol on each reel, to get the total symbol weightings. The following table shows these totals. This table is what was indicated on the Red White & Blue machine in the Netherlands. The Lookup Table above, was reverse engineered to produce these total weights.

Red White And Blue Snacks

Total Weights for Red White & BlueStop NumberReel 1Reel 2Reel 3Red 7131White 7617Blue 76713 bar6752 bar7691 bar689blank323232Total646464

With the weighting of each symbol and reel known, it is just take simple math to calculate the return. The following table shows the win, number of combinations, probability, and contribution to the return for all possible events. For example, the table above shows the number of white 7’s are 6, 1, and 7, for reels 1, 2, and 3 respectively. The total number of winning combinations for three white sevens is thus 6 × 1 × 7 = 42.

Red White And Blue Sevens

Return Table for Red White & Blue

WinPaysCombinationsProbabilityReturnRed 7, white 7, blue 7240010.0000040.009155Red 7, red 7, red 7119930.0000110.013721White 7, white 7, white 7200420.0001600.032043Blue 7, blue 7, blue 7150420.0001600.024033Any 3 sevens8011990.0045740.3659061 bar, 2 bar, 3 bar501800.0006870.0343323 bar, 3 bar, 3 bar402100.0008010.0320432 bar, 2 bar, 2 bar253780.0014420.036049Any red, any white, any blue201130.0004310.0086211 bar, 1 bar, 1 bar104320.0016480.016479Any 3 bars579770.0304300.152149Any 3 reds23350.0012780.002556Any 3 white210360.0039520.007904Any 3 blues27560.0028840.005768Blank, blank, blank1327680.1250000.125000All other02166720.8265380.000000Total2621441.0000000.865761

The lower right cell shows a return of 86.58%. That means that for every dollar bet at the one coin level, the player will get back 86.58 cents, on average. Doing the same table for two coins results in a return of 86.58% as well, and three coins has a higher return of 87.47%, due to the disproportionately high win on the top two pays. The standard deviation is 9.03 for 1 or 2 coins, and 10.80 for 3 coins.

Red White And Blue Sevens Slot Machine

Other Information on Slots

  • Appendix 1 shows the details and analysis of almost 4000 actual spins on a Reno slot machine.
  • Appendix 2 shows an example of the virtual reels behind a hypothetical slot machine and how the average return is calculated.
  • Appendix 3A Las Vegas slot machine rankings.
  • Appendix 3B Jean/Primm slot machine rankings.
  • Appendix 3C Tunica slot machine rankings.
  • Appendix 3D Henderson/Lake Mead slot machine rankings.
  • Appendix 3E Quarter and dollar returns for Las Vegas slots
  • Appendix 3F Miscellaneous slot machine rankings.
  • Appendix 4 shows how the return is calculated for my Wizard’s Fruit Slot Machine
  • Appendix 5 analysis of the 21 Bell Slot Machine.
  • Lock and Roll analysis of the skill-based slot machine found in North Carolina.
  • Baltimore Sun article in which I am quoted.

External Links

Red White And Blue Sevens Slots

  • For a simplified explanation of slots, please see my companion site Wizard of Vegas.
  • German translation of this page is available at richtigspielen.com.
  • Another decent overview of how slots work and some practical advice for playing them is How Slot Machines Work at VegasClick.com.
  • PAR Sheets, probabilities, and slot machine play:Implications for problem and non-problem gambling by Kevin A. Harrigan and Mike Dixon, University of Waterloo, Waterloo, Ontario, Canada. This is an outstanding academic paper that details how some popular slot machines were designed.
  • Blazing Sevens simulator.

Written by: Michael Shackleford



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